

But this was BEFORE I had food other than carrot, grilled chestnuts, sunflower seeds, and grilled potatoes (and blueberries, but beavers use that as food as last resort). The break point for where 1 grill seem to be able to keep up is around 50 pop. My 300 Beaver district says "You require more vespine gas grilled potatoes". Not a super extensive post, I'm sure there's a lot that I missed or some stuff that could be done way better, but hope that helps! If you place too many water pumps behind your dam, the water will run out during a drought, and it'll consequently dry up all your crops, and can lead to crops and beavers dehydrating to death. In addition to evaporating, water can also be drained via water pumps. With the exception of water source blocks at the edge of the map (you can tell where these are where the water is flowing "in"), water is not an unlimited resource and can run out if you don't manage it carefully, especially during droughts. I also like to place my builder's hut there too so they have easy access to building materials.ĭon't place more water pumps than you need I like to place my hauling post nearby my warehouse/storage area.
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Not only will having dedicated haulers free up your beavers' time to focus on their work, but haulers also move faster and are capable of carrying more than normal beavers. If you don't have enough reserves of grilled potatoes to keep up with demand, consider making another Grill.Īlthough many of your other beavers will transport items between storages when they have nothing better to do during working hours, having dedicated haulers will give you a massive productivity boost. 1 potato = 4 grilled potatoes, and each Grill can store up to 120 grilled potatoes internally, which is more than enough to feed plenty of hungry beavers. One good example is Grilled Potatoes, which are made in the Grill. Some items probably don't need a dedicated storage warehouse at all
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Lumber mills can store 13 planks (if I'm remembering off the top of my head correctly), this is sufficient very early on but as your lumber supply gets steadier and your demand for planks increases, you might want to upgrade to a dedicated warehouse. On the other hand, you may be able to get away with relying on farmhouses to store potatoes for a little while. For carrots, this is probably not enough and you should make a warehouse for carrots ASAP.

One particular building to note is the Farmhouse, which can store up to 50 of each crop. On another note, you will never need to put logs or water in a storage warehouse since they have their own unique storage building types.

It's the first item in the game you'll want to stockpile in large numbers, and it'll ensure you can feed your beavers until you are able to get to potatoes.

When I make my first storage warehouse, I personally like to set it aside for berries. This can lead to you having excesses of items you don't need, while also having shortages of the items you do need.
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Therefore, beavers will put things wherever it's allowed until the storage is full without discriminating. With that being said, there are some practical exceptions: it may make sense in some cases to put farmhouses, gatherer/lumberjack flags, foresters, and tapper shacks in the fertile lands, but even then it's better to see if you can put it on the edge first.īefore any serious undertaking, prioritize the following:Īn inventor, since you will need to science to unlock the necessary structures to surviveĪ forester, since you will eventually run out of reachable treesĪ dam that will block a nearby stream and ensure that your land remains irrigated, and you have a source of water during your first drought.ĭedicate each storage warehouse to one item type onlyĪs of this writing, there is no way to set storage limits on a per-item basis (maybe the devs will fix this later on, who knows). Therefore you should reserve as much of it as possible for growing trees, bushes, and crops.īuilding structures on top of green grass is a waste of perfectly good fertile land, build all that in the purple grass areas. Been playing this game for a week now and loving it! Here are some tips, based on mistakes that I made, that I think will help total newbies out:Īvoid building on fertile land whenever possibleĮarly in the game, fertile arable land is going to be limited, and you're going to need as much of it as possible to feed your beavers and supply them with enough wood to thrive.
